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DiskFaktory - CD DVD Duplication Replication ProfessionalsBill Arnoldi (242) ![]() DiskFaktory.com Audio Effects – Vocoder and Auto-TunePosted Friday, December 15, 2006 (2 years 346 days ago.) Viewed 813 times. Alright, thanks for coming back for my next installment in this article series concerning audio effects. In the past few weeks we have covered quite a few commonly used effects, such as reverb, delay, flange, and compression. These effects all have wide scopes of usage, and are probably used on a daily basis in most modern recording studios, on a wide range of different musical styles. We were discussing the basic functionality of each effect, leaving you to decide if and how you would end up using it in your own production process. Today we’ll be moving on to a couple of other types of effects, which are probably less used that the others we’ve talked about. Don’t let that fact deter you from reading any further, as these two effects; vocoder and auto-tune, are both very flexible and powerful tools for you to add to your studio arsenal. So, please strap on your learning cap and follow me. Vocoder The vocoder (its name being derived from “voice encoder") is a speech analyzer and speech synthesizer. It was originally created for use as a speech coder for the telecommunications industry in the 1930s. It was used for secure radio communication, where voice has to be digitized, encrypted and then transmitted on a narrow, voice-bandwidth channel. The way that the vocoder works is that is finds the basic carrier wave that the human voice produces. This carrier wave is at the fundamental frequency (the lowest frequency in a harmonic series). Is is then measured how its spectral characteristics are changed over time by recording someone speaking. This results in a series of numbers representing these modified frequencies at any particular time as the user speaks. To recreate speech, the vocoder simply reverses the process, creating the fundamental frequency in an oscillator, then passing it through a stage that filters the frequency content based on the originally recorded series of numbers. For musical applications, a source of musical sounds (such as a guitar) is used as the carrier, instead of extracting the fundamental frequency. The vocoder is famous for creating robotic sounding voices, and has been used in film to create; surprisingly, robot voices. Auto-Tune Auto-Tune is used for correcting pitch in vocal and instrumental performances . It works by employing digital signal processing algorithms (many which are drawn from the geophysical industry) to continuously detect the pitch of a periodic input signal and changes it to a desired pitch. The harmonization is intended to increase the musical quality of a vocal track without revealing the singing as processed. This works well in a studio environment to correct the performance of vocalists and musicians, after they have recorded their takes. It has also been widely used with extreme parameter values to create a distinct electronic vocal sound. This wraps up the 5 th installment in the DiskFaktory Mastering article series on audio effects. Today we covered a couple of the more fun to work with effects, in my opinion. I myself have learned quite a bit writing today’s article, and I hope you feel the same way. Now we’re much better prepared to create a symphony of robot voices. Jason Cole and DiskFaktory Mastering offer great professional mastering services and information regarding audio engineering and CD mastering in California . Get the professional cd mastering information you are seeking now by visiting http://diskfaktory-mastering.com/evaluation.htm Permalink Comments (0) CD Burning – The Differences Between Track-at-once and Disc-at-oncePosted Friday, December 15, 2006 (2 years 346 days ago.) Viewed 332 times. All of us who own a personal computer have burned at least a CD or two in our days. Being able to download music and create your own mix CDs has been one of my favorite features since the beginning. Software such as iTunes and Nero has made this task even easier, pretty much doing all the work for us. All you need to do is insert your CD-R into your CD burner, pop open either one of those programs, drag in your audio files, and hit the burn button. In a couple minutes your CD is ready to go. But wait a second, what about these options like burn speed, and should I choose disc-at-once or track-at-once? Well, today we’ll be attempting to get to the bottom of one of these confusing options. We’ll be discussing what the differences are between these two CD burn modes; track-at-once and disc-at-once, and to decide which one is the right option to choose for your project. Track-At-Once This is the first option that was introduced when CD duplication software was first created. With this mode, each time a track is finished burning, the laser recording the information stops. When it stops, two run-out blocks of data are written. After that, one link block and four run-in blocks are written when the next track begins to record. With track-at-once, you may burn both data and audio on the same disc. These blocks in between tracks are not a problem when data is being read, but you may hear a click on some CD players when playing back audio. This is something that may cause you problems if you are having your disc mastered and duplicated or replicated at a professional facility. In that regard, track-at-once is best suited for CDs for personal enjoyment. Disc-At-Once This burn mode takes all of your data, be it audio data or regular data, and burns it all to disc in one big block. No gaps are added between tracks, the laser never stops burning the data to disc. This is a newer feature, which should be an option in most modern CD burning software. One option you have with disc-at-once mode, which is kind of interesting, is that you can place allows any amount of audio data (or no data at all) to be written in the "pre-gaps" between tracks. With this option, you can place track introductions between each song. This is cool, because you can create “hidden tracks" on the CD in the pre-gap areas, that are only accessible by rewinding backwards into the pre-gap area. This is the ideal choice for CD masters that will be going to a CD duplication or replication house. I hope that this fully explains these two different CD burning modes for you, or at least explains it enough for you to successfully create your next CD mix or master. I was going to leave out explaining burn speed for another article, but it really is simple enough to explain at the tail end of this article. Basically, your burn speed should be 15-30% of the drive's maximum capacity . I.e. For a 52x burner, the optimal burn speed would be from 12-16x. It’s as simple as that. Thanks for reading this article, and best wishes on your next project! Jason Cole and DiskFaktory offer great tips and information regarding CD Duplication . Get info about DVD Duplication as well by visiting http://www.diskfaktory.com/tips/CD-duplication-tutorials.asp Permalink Comments (1) Audio Effects – Reverb & DelayPosted Thursday, August 03, 2006 (3 years 115 days ago.) Viewed 812 times. Audio effects, we all know what they are, sort of. They are used to manipulate audio in ways that are not available with traditional playing and recording techniques. If you’re like me, and enjoy dabbling in audio production, you’re probably familiar with all the basic effects. Reverb is one of them, and probably the most easy to explain it adds space to your audio. Delay on the other hand, is a little bit more difficult to explain. Again, if you’re like me, you want to fully understand how these effects work, so that when you go to use them you know them inside and out. Today’s article we will be discussing reverb and delay, how they work and why they work the way they do. Reverb
Sound produced in an enclosed space, reflects off of surfaces and blends together, creating reverberation (reverb for short). So, basically, reverb is the reflection of sound waves from a solid surface to our ears. It is most easily identified when the sounds stops, but you continue to hear the reflections as they decrease in amplitude. Large rooms or chambers are some of the best producers of natural reverb. There are a few different types of electronic reverberation mechanisms that produce reverb artificially. There types are:
1. Plate reverberators – This type of reverb uses large metal plates suspended by strings, which are in turn inside of damped cases to manufacture the effect. Transducers are used to apply a signal to the plates, and electronic pickups are then used to convert the plate’s vibrations to an electric signal.
2. Spring reverberators – These reverberators are similar to plate reverberators, except instead of using plates, springs are used instead. Spring reverberators are often integrated in
instrument amplifiers, and are considered to be the most artificial sounding reverb types.
3. DSP reverberators – DSP reverb units use signal processing algorithms to create the reverb effect, using long delays, envelope shaping, and other processes. This type of reverb is the most widely used and the most flexible form of reverb.
4. Chamber reverberators – This is the most “natural" form of reverb, but can also be made artificially. Chamber reverb is basically a room with solid walls, a loudspeaker at one end, and microphones at one end. The audio is played through the loudspeaker, bounced off of the walls, and then recorded by the microphones.
Delay
The basic delay effect records an input signal, and then plays it back after a set period of time. The first wave of delay used reel-to-reel magnetic recording systems and tape loops to produce the effect.
5. Analog Delay – This was the first type of delay employed in the audio engineering field. One type of analog delay unit used magnetic tape as the recording and playback medium. Motors would guide the tape through the device, with different mechanisms modifying the effect’s parameters. The tape used in this type of delay would break down after a while, so the tape would have to be replaced from time to time to maintain fidelity of the audio. Other types of analog delay used magnetic drums, or spinning magnetic discs instead of tape as a storage medium for the audio information. The main advantage to these types was the increased durability of the storage medium.
6. Digital Delay – This type of delay unit became popular in the late 1970’s. But, at the time, were only available in the form of an expensive rack mounted unit. The BOSS DD-2 changed that in 1984, as it was now available in the form of an affordable foot pedal. Digital delay works by sampling the piece of audio being processed, recording the bit to a storage buffer, and then playing back the bit of audio based on the parameters set by the person using the unit. There are many different types of digital delay units that offer different digital signal processing options, so I can’t really expound on anything in that area. But in my opinion, digital delay effects units seem to be the most powerful and flexible of the two types. Many guitar players use this effect, although some people believe that digital delay sounds a bit artificial compared to its analog counterpart.
This is the first part in my continuing series on audio effects. I’ll be covering some of the more standard effects first, like today’s subjects, and then move on to the more advanced effects later on. I hope that this shed some light on the subject, making your next foray into audio recording or editing a little easier and more fun. Jason Cole and DiskFaktory Mastering offer great professional mastering services and information regarding audio engineering and CD mastering in California. Get the professional mastering information you are seeking now by visiting http://diskfaktory-mastering.com/evaluation.htm
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