Writers' Community!
Home Page Two Columnists Q&A Submit an Article FAQs Contact Author Login
Article Submission
We Need YOUR Articles!
We'll Promote Them for FREE!

Author Login

New Authors
Register Here


Now Serving 7,779 Authors
70,486 Quality Articles
& 7,562 Current Users Online!
Featured Authors
Bruce Horst (142)
Joel Hendon (16,285)
Michael Ramzy (633)
E. Raymond Rock (3,068)
Ira Coffin (6,669)
Connor Davidson (5,131)
Ben Morrish (7,936)
Steve Kovacs (4,545)
Sandra E. Graham (7,883)
Fran Larson (2,271)
Shari Vaudo (418)
David Tanguay (9,577)
Missing Link (766)
Gregory Lewis (1,603)

View All Featured Authors
Most Recent
Can the Wii Win in a Hardware War?

Fifa 10 Wii-Taking Futbol (soccer) To Whole New Level

Batman Arkham Asylum Is A Solid Game And A Polished Experience.

Best Ways To Maximize Your Experience With World Of Warcraft

Club Penguin Plays at the Stage

The New Sony PS3 Slim Could Give Competitors A Run For Their Money.

Fishing and Gold Farming in World of Warcraft

The Skinning Guide to Gold Farming

I Look To You - The Most Anticipated Album Release

G.I. Joe The Rise Of Cobra Wii Game-A Lot Of Action

Home » Categories » Games » Video Games » Review: New Super Mario Brothers » Printer Friendly

Review: New Super Mario Brothers

Featured Article
Rated 4 out of 5
No Reader Ratings Available ?
Rate It  /  View Comments  /  View All Articles submitted by Marc Georgeson
Submitted Monday, October 09, 2006
Marc Georgeson (26)
Retro 247 Games
Add to your Favorite Articles - Join Marc Georgeson's Fan Club


For some time now, handhelds have shown themselves to be mainstream console gaming’s last bastion of retro-orientated gaming – even the super trendy Sony PSP sports 80’s arcade compilations and a Lemmings conversion as a launch title.

The Nintendo DS, despite its somewhat revolutionary approach to control via the touch screen interface, is also continuing to uphold Nintendo’s "if it ain’t broke, don’t fix it" gameplay sentiments with New Super Mario Brothers – a 2D Mario game in 3D. Confused? Relax, pull up a toadstool and I’ll tell you about it…

New Super Mario Brothers pulls every modern technology trick in the book (though, happily, largely ignores the touch screen in favour of traditional d-pad control), but tries to remain entirely faithful to Mario’s classic left to right, two dimensional platforming exploits. So, even though each and every character, block and powerup is a fully-fledged 3D model, the view of the action never alters from a classic side-on viewpoint, making this the first true 2D Mario adventure since 1992’s release of Super Mario World on the SNES (or perhaps 1995’s Yoshi’s Island depending on your beliefs).

As you may guess, the game looks absolutely gorgeous. Clean, crisp models, vibrant colours (even on the scabby old pre-Lite DS) and fluid animation abound, with a clearly deliberate return to classic Super Mario Brothers visual fare. Green fields to potter through beneath blue skies, towering mushrooms to clamber up before pulling down the level’s flag and disappearing into the little castle at the end – it’s all here, renovated from its 8 bit origins but treated with all the respect and tactility you’d expect Nintendo to lavish on its most important and well-loved IP.

So it looks the business, but how does it play? Utterly brilliantly, as it happens. As mentioned earlier, we see here gameplay largely unchanged since 1985. Nintendo have certainly played around with Mario’s physics a little – he’ll slide more to a stop after a long run rather than stopping immediately, and feels a little less floaty in his jumps (that’s probably what 20 years does to you), but the whole world reflects these changes, meaning you’ll never feel robbed of lives by an unfair system.

Meanwhile, though Mario still kicks shells, squashes goombas, bounces off bullets and collects enlarging mushrooms and fire flowers, there’s a little more going on here to reflect the needs of a more demanding generation of gamers.

Welcome, then, Mario 64’s triple jump (great for scaling new heights) and wall kick (fantastic for preventing untimely pit deaths). Three new powerups also join the fold – a blue shell that turns Mario into a koopa-esque creature who can retreat into his body, skimming across surfaces knocking out foes in exactly the way they do to him. The tiny mushroom shrinks Mario to only a few pixels high, making him unable to kill most foes but able to jump far higher and enter small gaps to uncover secrets. Conversely to this one, the jewel in the crown of new gimmicks – the giant mushroom, a huge, unwieldy spore that flops across the ground and, when collected, will make Mario fill the screen, smashing his way through absolutely anything in his path – enemies, blocks and pipes alike – earning extra lives as he goes. This Mushroom Kingdom Godzilla fantasy never really gets old, and is guaranteed to wow your friends (or scare them to death in multiplayer!).

The game is navigated by a map screen, which can be wandered around, and have stages attempted from, at will (a lá Super Mario World again). Staying true to past outings, expect the usual devious alternate exits to many levels in order to discover new routes and levels (two entire worlds in fact being hidden – think small…), with actual 100% completion of this title taking a very long time indeed. However, played simply from start to end with no frills, this isn’t the longest or most challenging game ever, and therein lies the only criticism. This ain’t no Mario 3; Mario veterans can expect to be through this thing in a matter of hours, with most levels being easily completed on the very first attempt with a bit of care.

Longevity is, however, nicely enhanced by the multiplayer angle (single game card compatible for those with limited cash). Apart from the expected "dash around the levels smacking your mate round the head and stealing his stars" stuff, a large amount of DS Mario 64’s minigames are available as multiplayer outings, and some of these have the potential to last for ages. Case in point: I spent most of a 3 hour train journey from Manchester to Kent last week having the mother of all Reversi tournaments with a friend on New Super Mario Brothers’ bobomb-based version of this classic board game.

Just like Reversi, in fact, it becomes apparent with this latest Mario update that sometimes, it’s the simple things in life that are the most enduring. For me, this notion is perhaps the essence of retrogaming, and it’s great to see that the big companies are not yet ignorant of this fact. With so many classic franchises being defaced and ruined on an almost weekly basis in the often exclusively technology-led mainstream, it’s reassuring to see a contemporary offering that, by and large, gets it utterly right for a change. Welcome back, Mario.

Originally posted on Retro 247 Games at http://www.retro247.co.uk

Copyright © 2006 Peter Michael Gothard

About the Reviewer:

Peter Gothard is a lifelong gamer, collector of rare and unusual Sega stuff, and eagerly anticipating the Nintendo Wii! In accordance with recent PG Tips standardisation, he prefers his tea "Pale & Interesting".






Reprint Rights

Join Marc Georgeson's Fan Club

Comments on this article: (1 total)


» left by Anonymous (1 year 262 days ago.)
Reader Rating: 1 out of 5
not at al
Respond to this comment

Was this article helpful to you? Leave a Public Comment or Question:

This Article has been viewed 590 times.
Article added to SearchWarp.com on 10/9/2006 3:59:45 AM.
View other articles written by Marc Georgeson (26)


If you found this article interesting, you may want to check out:

Disclaimer:  All information on this site is provided for informational purposes only! By no means is any information presented herein intended to substitute for the advice provided to you by any health care or other professional or organization.


Today's Most Popular
Get Hundreds of Free Nintendo DS Games - Nintendo DS Homebrew Makes it Possible

Nintendo DSi Homebrew... Yes, It Is Possible!

How to Put Videos on PSP

Wii Download Games: 5 Easy Steps To Get Wii Download Games Into Your Wii Console.

GTA4 Cheats

Create Your Own Computer Games

Mario Kart For Wii: 5 Easy Steps To Download Mario Kart For The Wii Console

How To Get Online With the PSP Using a Wireless Router In 7 Simple Steps

7 Tips To Installating A PS2 Mod Chip And Doing it Right

How To Fix the Xbox 360 Red Light Error Yourself

Viewed from Cache. Load Time: 0.008.

Home  |  Page Two  |  FAQ's  |  Contact  |  Terms of Service  |  Article Submission Guidelines  |  Questions & Answers  |  Privacy  |  Mission / About
Copyright © 1999-2009 SearchWarp.com, All Rights Reserved - SearchWarp.com is an IcoLogic, Inc. Company