I have said this many times and I will continue to say it - most people study 3D animation to do animation and there cannot be a worse reason for coming into the industry. I say this because they come in for the wrong reason, and will leave for the wrong reason.
The first time most people are exposed to 3D animation they are usually exposed to animated cartoon features like Toy Story, Shrek, Finding Nemo, Incredibles and the like. Inevitably many people are drawn to the industry with the aspiration to work on such grand productions. And inevitably animating characters becomes the main reason why most people join the animation industry.
Unfortunately, the harsh reality is that most CG artists end up doing something other than character animation. Notice I use the word 'CG artist' - which is computer graphics artists for short - instead of the word 'animator'. This is because strictly speaking, an 'animator' is somebody whose profession is just to animate. In reality, somebody who studied 3D animation could end up with a job doing something other than 'animation'. These alternative prospects include texturing, modeling, rigging, lighting or even rendering.
These translate into jobs as a texturing artist, a 3D modeler, a rigger, a lighting artist or a render wrangler. Below I will briefly explain the various job scopes, including that of an animator.
Texturing Artist - Somebody who paints and creates the textures to wrap onto a 3D model. His job is to create the 'skin' for a 3D model so that it looks exactly like how it's supposed to look.
3D Modeler - Somebody who creates the 3D models necessary to populate a scene in the 3D environment. This process is called modeling where the artist manipulates a mesh to create a coherent structure, which can be further manipulated to become a recognizable object in the 3D environment.
Rigger - Somebody who creates the bones system required to fit a 3D model and then bind the two together so that the animator can ultimately animate the 3D model by manipulating the bones system.
Animator - Somebody whose sole responsibility is to animate. The subject matter might not always be a character. It may be a special effect, a camera movement, a mechanical action, a germ mutation...etc. In short, an animator is required to animate anything that moves.
Lighting Artist - Somebody who specializes in setting up the lights for a particular 3D environment in a particular scene. It is his job to ensure that the environment looks exactly like how it's supposed to look and feel exactly like how it's supposed to feel.
Render Wrangler - Somebody who is in-charge of a render farm and makes sure that each frame of 3D image is generated properly by the computers.
The above are the various aspects of a typical 3D production, and thus the various job scopes CG artists may end up in. Seats for the animator job are the hottest and the most competitive. Most companies want only the most talented animators. If you aren't good enough you just have to do something else.
This is when reality strikes the animator-hopeful. The strong ones stay to battle it out and finally get what they want if they are talented enough. The weaker ones leave with a broken heart without a good word to say about the industry.
This article was contributed by Aldric Chang - a
creative businessman who is active in music composition and production, internet
marketing, casual games production, animation production, cartoon production and
character licensing. His 3d animation studio - Mediafreaks - is focused on
producing high-end animation work for documentary producers, advertising houses
and cartoon animated series - with projects ranging from the animation of
dinosaurs to the visualization of natural disasters and something as chic as 3d
jewelry animations.
You can also visit the Mediafreaks Animation
Showcase Site for an extravaganza of the coolest and funniest free animations on the net.
This author of this Article has choosen to make this article available with free reprint rights. Click here to copy this article.
» left by Stiny from Strongbadia (192 days 14 hours ago.) Thanks.
I've been wanting to go into the 3D Animation industry for a long time, and now I know how to prepare. Go Chang! -d Respond to this comment
» left by Anonymous (192 days 14 hours ago.)
You are most welcome :) Please visit my blog for more info on animation related stuff. Respond to this comment
Was this article helpful to you? Leave a Public Comment or
Question:
Disclaimer: All information on this site is provided for informational purposes only! By no means is any
information presented herein intended to substitute for the advice provided to you by any health care or other professional
or organization.