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Milsims is a slang term used for basically the larger airsoft games that players play in. Usually these games consist of different elements not usually seen in regular game day skirmishing.
First most milsims require a back story, usually most are made up through creative thinking. These can be often complex, but often has very little to do with the actual game / field itself. Sometimes the odd occasion were something in the story may "help" or give a general overview of the types of objectives in the milsim, but more often then not they are made to drum up support between current club players / out of town players to convince them to join the fun. They are also a good lead into the scenario objectives and introducing the teams.
Second, is teams. Every milsim will at least have two opposing sides, otherwise it doesnt work very well. Some larger ones may have multiple teams trying to complete multiple objectives, or in some cases the same objectives. Point is, that every milsim has at least two sites. If there is more then two, it should be very clear as to which sides are "friendly" or not. As the day wont run well otherwise. Teams are always be split up by camoflauge, as it gets very confusing if everyone is wearing the same camoflauge. You can use colored arm bands, how-ever these are most likely to be lost in the field so splitting up by camoflauge is usually the easy route to selecting teams.
Third is there may be some new or extra rules to go along with the day, make sure you know and understand these before you arrive. If you are un-sure on the rules, try contacting the player running the milsim for clarification. Usually they would be the best source, as they have an general "idea" of how the milsim is going to play out over that day. These rules can very, from the addition of "touch medics" that are attached to each squad, respawn zones or specific milsim rules should be noted from the beginning and be clear and explained. If not, ask again for more clarification, at worst they never planned any of those, at best it could've slipped the game admins mind!
Fourth, is of course safety. Besides wearing field approved eye wear, you should ask in advance wether "smoke" grenades are acceptible. We have found the orange smoke cannisters often used on boats get quite hot, and could possibly start a fire if thrown in dry maple leaves or similar dry underbrush. General rule of thumb is that there is no "smoke" during summer, some clubs may be more liberal about smoke use but its always safe to check with the field/game admin before using them!
Five, is try to read and understand as much about the milsim as possible before showing up. Generally its also a good idea to have some sort of "game plan" worked out between your team before attending, as it will give you some ideas on how to complete the set objectives. Most common is when traveling to milsims is for players just to "talk it out" in the car ride, as it gives everyone something to look forward to during commute to the game. Most plans, should be kept simple as possible to allow new players easily to understand whats going on.
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