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Home » Categories » Computers & Networking » Software » About Ubisoft’s Rabbids Go Home for the Wii » Printer Friendly

About Ubisoft’s Rabbids Go Home for the Wii

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Submitted Saturday, July 04, 2009
Randy Spur (179)

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Following 3 releases of party minigame insanity, it appears Ubisoft is now taking a different method. Rabbids Go Home charts the happenings after the Rabbids' wild party in TV Party, as the window's curtains open and the Rabbids discover that there's an entire world beyond to explore. However, after all the fun, their primary instinct is to return home. Where is home? Well, they don't exactly understand, but their first conclusion is the moon. This prompts the game's heroes to start dragging around a grocery cart, tossing stuff within to collect for a tall pile that should at last make a structure that reaches the moon. Supposedly.

Well that is Rabbids Go Home logic for you. Anyways, countless folks will be pleased to understand that not like former games in the franchise, Rabbids Go Home is not a party game. Instead, it is a linear journey. A "comedy adventure", as Ubisoft has labelled it, which is quite fitting considering that the gameplay itself is absolutely hysterical. To describe it, it's essentially a pair of Rabbids speeding throughout each stageon some kind of vehicle. The majority of the time it's the grocery cart, but infrequently certain peculiar events will show up, such as when the Rabbids break off an aeroplane turbine and finish up steering it round the level.

Regarding the controls, movement is handled with the nunchuk's analog. The A button is held to maintain high velocity and B is held to make a short but speedy dash forward. Fighting itself is sort of nonexistent, and it is typically more about manipulating the level scrupulously and defeating enemies that confront you. Another way to keep people back is by waggling the Wii remote, which causes the Rabbids in and on the cart to yell and flail in a scary way.

So, what's the big fuss around Rabbids Go Home? Well, nearly each part of the graphical style is aimed toward making the player laugh. People run and walk around some stages, and when Rabbids flap and scream close to them they regularly jump so severely that their clothes come off, and it's possible for the Rabbids to then procure said items and put them in the cart. When the Rabbids go hurtling over slides and ramps their faces are secured in a peculiar smile, but while they are being pursued by an ambitious enemy, such as a canine with large teeth, their faces convey a sheer terror that you cannot help but laugh at. One stage is almost entirely based on an intense competition with a cow. You get the scene. Watch out for Rabbids Go Home invading the Wii in the soon!

Kieran is a seasoned gamer with over twenty years' experience with games on a wide variety of consoles, and is here to bring you the latest on the Rabbids Go Home game and a slew of other recent video games releases! For more info, visit: http://videogamenewsblog.com






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